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Kingdom Hearts: Hearts Destiny

The Heartless and Nobodies have risen and they are, once again, terrorizing the Realm of Light. Will you help stop this madness or join in the progression of it?
 
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 Ansem's Guide to Heartless Part 3

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PostSubject: Ansem's Guide to Heartless Part 3   Ansem's Guide to Heartless Part 3 I_icon_minitimeThu Dec 25, 2008 12:01 am

Crimson Jazz is a Heartless enemy from Kingdom Hearts II. The Crimson Jazz, the largest Heartless of its kind, it is a powerful relative to the Red Nocturne from Kingdom Hearts. Like its predecessor, it utilizes Fire magic. However, its magic is more focused on surrounding and crushing the target with explosions than it is on shooting flames. Crimson Jazz attacks with orbs of fire that follow Sora until they explode.

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Green Requiem are enemies from Kingdom Hearts and Kingdom Hearts: Chain of Memories. Green Requiem are members of a strange family of artificial Heartless. Almost every Heartless in the family (with the exception of Wizards and Bookmasters) shares a common trait: They look very much like Black Mages (from the Final Fantasy series), and all have names referring to their color and a form of music. A requiem is a piece of music composed to honor a dead person. The name fits the Green Requiem nicely. Green Requiem utilize Cure magic, and are resistant to all other forms of magic. They tend to fly really high, just out of Sora's reach. Like their relatives, Green Requiem are most common in Wonderland, or at least once the Hollow Bastion keyhole is revealed. A common place you can find them, after you seal the Hollow Bastion keyhole, is at the high tower, on the other side of the giant steps. A few of them will be surrounding a defender, and you can kill those, leave the world, come back to the same spot and kill them again. In Kingdom Hearts, Green Requiems have 15 HP,their Attack Power is 15, and their Defense Power is 12. Sora also recovers 14 MP for hitting one, and gets 4 experience points for defeating it. However, after the events at Hollow Bastion, the HP becomes 45, the Attack Power becomes 35, and the Defense Power becomes 27. Sora then recovers 43 MP for hitting one, and gets 90 expierience points for defeating it.

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Red Nocturne are enemies from Kingdom Hearts and Kingdom Hearts: Chain of Memories. Red Nocturne are members of a strange family of artificial Heartless. Almost every Heartless in the family (with the exception of Wizards and Bookmasters) shares a common trait: They look very much like Black Mages (from the Final Fantasy series), and all have names referring to their color and a form of music. A nocturne is usually a musical composition that is inspired by, or evocative of, the night. Red Nocturnes utilize Fire magic, although they treat it very much like Blizzard magic in that they shoot it. And, in compensation, they are weak to Blizzard magic. Because they are Fire-like enemies, they absorb any kind of Fire spell cast upon them by any party member. Red Nocturnes, like their relatives, can be found most commonly in Wonderland after the Hollow Bastion keyhole is revealed. In Kingdom Hearts, Red Nocturnes have 24 HP, their Attack Power is 9, and their Defense Power is 9. Sora also recovers 6 MP for hitting one, and gets 1 experience point for defeating it. However, after the events at Hollow Bastion, the HP becomes 60, the Attack Power becomes 35, and the Defense Power becomes 27. Sora then recovers 43 MP for hitting one, and gets 60 expierience points for defeating it. An interesting paradox, the plural form for Red Nocturne can be either "Red Nocturne" or "Red Nocturnes."

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Silver Rock is a Heartless enemy from Kingdom Hearts II. Bearing close resemblance to its predecessors, a Silver Rock is a type of magic-using Heartless named after its color and a form of music. Despite the name "silver," Silver Rock are the white member of the family. They utilize balls of energy and light as weapons, and can teleport.

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Wizards are enemies from Kingdom Hearts. Wizards are one of the enemies Sora encounters on the balconies of Hollow Bastion. It is one of the two Heartless in its family to not have a name referring to a color and a form of music (the other is the Bookmaster). Wizards are masters of magic. Unlike their relatives, which only use one form of magic, Wizards use all but three types. They use Fire, Blizzard, Thunder, and Gravity magic; but they don't use Cure, Aero, and Stop magic (and in terms of the games as a whole, they don't use Reflect either). They additionally have the ability to teleport. Wizards may be found most commonly in Hollow Bastion, but are also a common appearance in Wonderland after the castle's keyhole is revealed. There is a 5% chance of a Wizard leaving a Wizard's Relic after being destroyed. It's possible those who become a wizard hearltess also create a Sorcerer Nobody.

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Yellow Opera are enemies from Kingdom Hearts and Kingdom Hearts: Chain of Memories. Yellow Opera are members of a strange family of artificial Heartless. Almost every Heartless in the family (with the exception of Wizards and Bookmasters) shares a common trait: They look very much like Black Mages (from the Final Fantasy series), and all have names referring to their color and a form of music. An opera is a theatrical work combining drama, music, song and sometimes dance. In this case, the name refers to the score for such a work. Yellow Opera utilize Thunder magic. Because of this, the Yellow Opera absorbs any kind of Thunder magic that any party member attempts to cast on it. They are the fastest of their kind, and dart here and there like bees. Like the rest of their family, Yellow Opera are most common in Wonderland once the Hollow Bastion keyhole is revealed. In Kingdom Hearts, Yellow Operas have 24 HP,their Attack Power is 15, and their Defense Power is 12. Sora also recovers 14 MP for hitting one, and gets 3 experience points for defeating it. However, after the events at Holow Bastion, the HP becomes 60, the Attack Power becomes 35, and the Defense Power becomes 27. Sora then recovers 43 MP for hitting one, and gets 60 expierience points for defeating it. After defeating a Yellow Opera in Kingdom Hearts, there is a 0.5% chance that it will drop a Thundara Ring, a 1% chance that it will drop an Ether, and an 8% chance that it will drop a Thunder Shard. An interesting paradox, the plural form for Yellow Opera can be both "Yellow Opera" and "Yellow Operas." A Yellow Opera has been spotted in a gameplay screenshot of Kingdom Hearts 358/2 Days.
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Ansem's Guide to Heartless Part 3
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